Category: OTT

Tracking MoQ in the Wild: a NAB 2026 Field Guide

Media over QUIC (MoQ) has been getting a lot of attention lately. NAB 2026 should be the first time you can walk the floor and see it in end-to-end workflows. This guide covers where to actually see MoQ across demos, booths – and one not-to-be-missed Streaming Summit session – and how these different pieces connect on the show floor.




EBU BroadThinking 2016 – The Year When Broadcasters Became Multidisciplinary Scientists

At EBU BroadThinking 2016, we conscientized that producing a modern multiscreen video experience isn’t just about embracing the most mature emerging technologies, year after year, in a smooth granular evolution. Nowadays it actually requires mastering a lot of expertise that are less and less native to broadcasters, all kinds of high-end activities like big data analysis, complex IT/network deployments, fine-grain ABR heuristics mastering, panoramic video, user behavior analysis, security policies enforcement or cloud applications development [and a lot more].



Open Media day @ FOSDEM’16

For those who don’t know it, FOSDEM is one of the legendary European events of the open source community, where free beer meets lightning talks, tech lectures and hacking sessions. It’s a crowdy 2-days event in Bruxelles, with lots of open source developers having different focuses, from Linux to databases, virtualization, security or programming languages… and of course media!
Let’s take a look at some OTT & workflow oriented projects that were presented during the Open Media devroom program.



EBU BroadThinking 2014: Forget Multiscreen, We Are Heading Towards ONE Screen

This year the EBU BroadThinking Conference was sounding like a holistic swirl, a milestone in the trend of technology to define sets that are greater than the sum of their parts, through creative evolution. « Where Broadcast Meets BroadBand », you get some interesting fusion effect occurring and diluting the traditional boundaries of the screens, with the handheld devices being part of the big screen experience or extending it rather than trying to scalp it, in an environment where all the devices converge towards a restricted set of standards rather than tracing their own line.



The new frontiers of OTT delivery: Multicast, P2P & Hybrid

4K streaming, mobile broadcasting for the crowd, generalized delinearization, worldwide video events… #ott delivery is just multiplying the challenges, as customers’ expectations are raising each day in terms of video fast-start, instant channel switching, lack of buffer and high frame size/rate – on all devices in all network conditions. To answer those challenges, OTT delivery answer today is basically more unicast sessions, more servers, more peering – and less and less guarantee of satisfying end-user experience as long as there is no specific end-to-end paid agreement to guarantee that the path will be provisioned from the origin server up to the video device. Even in this ideal scheme, the device might still suffer from poor wireless conditions which jeopardize the experience. So, how do we deal with all this stack of potential problems: do we stick to the aging receipts, rely blindly on Moore’s law and perpetuate a hopeless #cdn weapons race? Or do we try to find smarter ways to make the OTT growth reach a sustainable delivery model ?